Assassin’s Creed Mirage is embracing its return to the roots of what made this series great. Making it the forefront of its marketing efforts, Ubisoft knows that the old-timers need to get back to the series. Creative director StĂ©phane Boudon acknowledged this in January, revealing the studio’s intention to deliver a more compact and intricately designed game. This vision ends up making a game that is not just similar in design, but in terms of scale too. Confirming that the map size of Assassin’s Creed Mirage is comparable to the city of Paris in Assassin’s Creed Unity, or Constantinople from the age-old Assassin’s Creed Revelations.
During a preview video with Easy Allies, it was revealed that the map size of Assassin’s Creed Mirage was likened to Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity. This indicates a return to a more modest scale in comparison to recent installments where the map was nearly endless and littered with markers. This might be the breath of fresh air the franchise needs.
To provide context, Unity featured a total of 23 viewpoints, with 21 of them scattered across Paris. In contrast, Origins had 62 viewpoints, Odyssey had a shocking 95, and Valhalla offered 72. Nonetheless, Mirage will retain features such as mounts, including camels and horses, while the city itself will be divided by bodies of water, allowing players to navigate on small boats.
Assassin’s Creed Mirage is Smaller But Denser
Boudon previously discussed Mirage’s smaller-scale approach and elaborated on the true meaning behind its “return to roots” slogan. He expressed that Origins, Odyssey, and Valhalla were exceptional games that offered players the opportunity to embark on grand, fantastical journeys. But what players want is a more narrative-driven and intimate game, akin to the Ezio trilogy.
While Assassin’s Creed Mirage may have a smaller map, Boudon emphasized that it would surpass the quality of older games, and leaks suggest it might even have gambling. The map will be “richer and denser,” offering more opportunities and greater depth, he claimed.
Senior game designer Marco Maresca further elaborated on Assassin’s Creed Mirage parkour system, stating that it will be “closer to the Ezio games.” This means that the protagonist, Basim, will not ascend mountains like Bayek and Kassandra, aiming to recapture the series’ iconic feel and maintain a seamless flow and momentum when running around on rooftops like the original few games. If you want to preorder the game, check out our guide on how you can do that here.